Game based Learning (GBL) in the last two decades has been studied as an approach to foster student engagement and motivation (Plass et al., 2020). Most recently Professional Development (PD) programmes have focused on fostering teachers’ competencies (Nousiainen et al., 2018) to facilitate game integration in their didactics. Some studies have also looked into teachers’ barriers, but focusing on the implementation of GBL in their classes (Kaimara et al., 2021). However, especially in the last 10 years, some scholars have looked into how some of these training programmes take place and teacher PD disengagement and abandonment dynamics (Ryan, 2019) are mentioned, but never thoroughly explored when the focus is on GBL. This scoping review (Cooke et al., 2012) looks into 25 selected works from 3 databases, which were analyzed and coded to conduct a content analysis. In conclusion, most of the works mention issues of disengagement more often than abandonment. The most recurrent reasons for partial or total PD withdrawal are that these training programmes are ineffectively designed, also due to the contextual limitations in which teachers get training. Moreover, the lack of previous training opportunities make these specific GBL PD programmes not engaging for teachers, as these educators don’t have the preliminary competencies to learn effectively.

Cornacchia, P. (2026). Teachers disengaging from Game-based Learning Professional Development: A scoping review. Intervento presentato a: SIG 28 Conference 2026. Playful Worlds: Play, Creativity, and Learning Across Analogue and Digital Spaces - 8 - 10 July 2026, Reggio Emilia, italia.

Teachers disengaging from Game-based Learning Professional Development: A scoping review

Cornacchia, PD
2026

Abstract

Game based Learning (GBL) in the last two decades has been studied as an approach to foster student engagement and motivation (Plass et al., 2020). Most recently Professional Development (PD) programmes have focused on fostering teachers’ competencies (Nousiainen et al., 2018) to facilitate game integration in their didactics. Some studies have also looked into teachers’ barriers, but focusing on the implementation of GBL in their classes (Kaimara et al., 2021). However, especially in the last 10 years, some scholars have looked into how some of these training programmes take place and teacher PD disengagement and abandonment dynamics (Ryan, 2019) are mentioned, but never thoroughly explored when the focus is on GBL. This scoping review (Cooke et al., 2012) looks into 25 selected works from 3 databases, which were analyzed and coded to conduct a content analysis. In conclusion, most of the works mention issues of disengagement more often than abandonment. The most recurrent reasons for partial or total PD withdrawal are that these training programmes are ineffectively designed, also due to the contextual limitations in which teachers get training. Moreover, the lack of previous training opportunities make these specific GBL PD programmes not engaging for teachers, as these educators don’t have the preliminary competencies to learn effectively.
abstract
game-based learning, professional development, teacher disengagement
English
SIG 28 Conference 2026. Playful Worlds: Play, Creativity, and Learning Across Analogue and Digital Spaces - 8 - 10 July 2026
2026
2026
23
24
https://www.earli.org/events/sig-28-conference-2026
open
Cornacchia, P. (2026). Teachers disengaging from Game-based Learning Professional Development: A scoping review. Intervento presentato a: SIG 28 Conference 2026. Playful Worlds: Play, Creativity, and Learning Across Analogue and Digital Spaces - 8 - 10 July 2026, Reggio Emilia, italia.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/10281/623162
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