GABBIADINI, ALESSANDRO
 Distribuzione geografica
Continente #
NA - Nord America 9.684
AS - Asia 8.095
EU - Europa 7.377
SA - Sud America 865
Continente sconosciuto - Info sul continente non disponibili 597
AF - Africa 157
OC - Oceania 79
Totale 26.854
Nazione #
US - Stati Uniti d'America 9.117
IT - Italia 3.867
VN - Vietnam 2.688
SG - Singapore 1.696
CN - Cina 1.413
HK - Hong Kong 795
DE - Germania 665
BR - Brasile 614
RU - Federazione Russa 588
CA - Canada 445
GB - Regno Unito 346
SE - Svezia 323
FR - Francia 307
DK - Danimarca 238
BD - Bangladesh 232
IE - Irlanda 202
IN - India 200
KR - Corea 191
UA - Ucraina 172
NL - Olanda 156
TW - Taiwan 112
TR - Turchia 108
ID - Indonesia 103
FI - Finlandia 89
ES - Italia 82
JP - Giappone 78
PH - Filippine 76
AU - Australia 73
AR - Argentina 67
ZA - Sudafrica 65
PL - Polonia 64
PK - Pakistan 59
MX - Messico 54
BE - Belgio 52
EC - Ecuador 49
IQ - Iraq 44
SA - Arabia Saudita 42
CH - Svizzera 39
AT - Austria 38
CO - Colombia 37
MY - Malesia 35
VE - Venezuela 33
MV - Maldive 29
IL - Israele 25
LT - Lituania 24
CL - Cile 23
PT - Portogallo 22
TH - Thailandia 21
UZ - Uzbekistan 20
KE - Kenya 19
RO - Romania 19
MA - Marocco 18
IR - Iran 17
PY - Paraguay 17
AE - Emirati Arabi Uniti 13
CR - Costa Rica 13
EG - Egitto 12
AZ - Azerbaigian 11
CZ - Repubblica Ceca 11
HU - Ungheria 11
JO - Giordania 11
NO - Norvegia 11
HR - Croazia 10
LB - Libano 10
TN - Tunisia 10
BO - Bolivia 9
NP - Nepal 9
PE - Perù 9
JM - Giamaica 8
SY - Repubblica araba siriana 8
AL - Albania 7
GR - Grecia 7
OM - Oman 7
SK - Slovacchia (Repubblica Slovacca) 7
TT - Trinidad e Tobago 7
UY - Uruguay 7
DZ - Algeria 6
ET - Etiopia 6
HN - Honduras 6
LV - Lettonia 6
MO - Macao, regione amministrativa speciale della Cina 6
NZ - Nuova Zelanda 6
PA - Panama 6
CI - Costa d'Avorio 5
GT - Guatemala 5
MN - Mongolia 5
SV - El Salvador 5
CY - Cipro 4
GE - Georgia 4
LK - Sri Lanka 4
NG - Nigeria 4
AM - Armenia 3
BG - Bulgaria 3
DO - Repubblica Dominicana 3
KW - Kuwait 3
KZ - Kazakistan 3
MU - Mauritius 3
NI - Nicaragua 3
PR - Porto Rico 3
RS - Serbia 3
Totale 26.221
Città #
Ann Arbor 1.188
Milan 1.105
Singapore 989
Ho Chi Minh City 806
San Jose 785
Ashburn 783
Hong Kong 707
Hanoi 695
Frankfurt am Main 283
Toronto 278
Rome 265
Chandler 260
Wilmington 253
Santa Clara 252
New York 228
Council Bluffs 216
Houston 215
Los Angeles 210
Woodbridge 203
Dallas 196
Fairfield 195
Dublin 188
Beijing 179
Dearborn 177
Hefei 175
Jacksonville 161
Boardman 158
Chicago 143
The Dalles 120
Seoul 114
Seattle 111
Florence 110
Monza 106
Columbus 102
Princeton 97
Cambridge 96
Haiphong 80
Shanghai 79
Nanjing 74
Da Nang 71
Lauterbourg 70
Buffalo 69
Moscow 65
Turin 62
Phoenix 60
Munich 59
Ninh Bình 59
Biên Hòa 56
São Paulo 56
Tokyo 51
Quận Bình Thạnh 50
Ha Long 49
Stockholm 48
Hải Dương 46
Jakarta 46
Dong Ket 45
Bologna 43
Genoa 43
Chennai 42
Guangzhou 42
Verona 42
Naples 40
Figino 38
London 38
Can Tho 37
Helsinki 36
Orem 36
Vũng Tàu 35
Atlanta 34
Sesto San Giovanni 34
Thái Nguyên 34
Bergamo 32
Brussels 32
Seveso 32
Quận Một 31
Amsterdam 30
Genova 30
Lawrence 30
Padova 30
Wuhan 30
Hangzhou 28
Montreal 28
Nuremberg 28
Johannesburg 27
Bắc Ninh 26
Nanchang 26
San Francisco 26
Sydney 26
Warsaw 26
Boston 25
Melbourne 25
San Diego 24
Shenyang 24
Bari 23
Brooklyn 23
Bắc Giang 23
Denver 23
Lachine 23
Shenzhen 23
Parma 22
Totale 14.694
Nome #
The emotional impact of generative AI: negative emotions and perception of threat 1.177
Violent video games and aggression 821
Acting like a tough guy: Violent-sexist video games, identification with game characters, masculine beliefs, & empathy for female violence victims 628
Artificial Intelligence in the Eyes of Society: Assessing Social Risk and Social Value Perception in a Novel Classification 607
The lone gamer: Social exclusion predicts violent video game preferences and fuels aggressive inclinations in adolescent players 602
Enjoying art: an evolutionary perspective on the esthetic experience from emotion elicitors 594
Grammatical, semantic and stereotypical gender in Italian: an eye-tracking study 539
Work and freedom? Working self-objectification and belief in personal free will 522
Gender agreement with engineers, teachers and artists: an eyetracking study 488
Map the Giants: preliminary results in locating the largest coral colonies in the Maldives 486
Interactive Effect of Moral Disengagement and Violent Video Games on Self-control, Cheating and Aggression 472
An Internet-Based Multi-Approach Intervention Targeting University Students Suffering from Psychological Problems: Design, Implementation, and Evaluation 471
Lonely hearts and angry minds: Online dating rejection increases male (but not female) hostility 452
Excluded From All Humanity: Animal Metaphors Exacerbate the Consequences of Social Exclusion 434
Brief report: Does exposure to violent video games increase moral disengagement among adolescents? 428
From Stars to Sustainability: An Integrated Analysis of Sustainable Practices and Environmental Policies in Maldives Resorts 416
Do self-objectified women believe themselves to be free? Sexual objectification and belief in personal free will 410
Heart Rate Variability reveals the fight between racially biased and politically correct behaviour 382
Meet Kica: Design, prototyping and user testing of a mobile application based on the WHO Caregiver Skills Training 379
When work alienation leads to social alienation: On the relational disconnection effects of workplace objectification 368
Together Apart: The Mitigating Role of Digital Communication Technologies on Negative Affect During the COVID-19 Outbreak in Italy 365
Artificial Intelligence in the Workplace: Effects on Self-Efficacy, Self-Objectification and Beliefs in Free Will 354
"Italiani brava gente." Effetti di un mito storico sulle relazioni sociali contempranee 351
Does Pokémon Go lead to a more physically active life style? 347
The connection between Instagram and materialism and its relationship with the objectification of others and system justification beliefs 340
Loneliness, Escapism, and Identification With Media Characters: An Exploration of the Psychological Factors Underlying Binge-Watching Tendency 337
Objectified conformity: working self-objectification increases conforming behavior* 333
Preliminary evidence of the effectiveness of a brief self-control intervention on reducing the short-term harmful consequences of violent video games on adolescents 324
Grand Theft Auto is a “Sandbox” Game, but There are Weapons, Criminals, and Prostitutes in the Sandbox: Response to Ferguson and Donnellan (2017) 319
The ACME shop: A paradigm to investigate working (self-) objectification 317
Oggettivazione e conformismo: l’effetto dell’auto-oggettivazione lavorativa sulla tendenza ad adeguarsi alle opinioni altrui 315
Virtual users support forum: Do community members really want to help you? 309
Fitness mobile apps positively affect attitudes, perceived behavioral control and physical activities 307
Neuromodulation can reduce aggressive behavior elicited by violent video games 300
Realtà Virtuale e psichedelia: le potenzialità delle esperienze tecnodeliche alla conquista della mente. 298
An Internet-Based Multi-Approach Intervention Targeting University Students Suffering from Psychological Problems: MindBlooming 297
Lavoro e libertà. Auto-oggettivazione lavorativa e percezione di libero arbitrio personale 294
Working objectification 2.0: A theoretical analysis of datafication’s impact on labor in the next future 287
Can humans feel connected to AI? Perceived responsiveness drives social connection with AI chatbots 283
Picturing the other: Targets of delegitimization across time 283
Partecipation in virtual communities 282
Identification processes in online groups: Identity motives in the virtual realm of MMORPGs 282
From person to data: interacting with artificial intelligence can foster self-objectification processes in the work environment 278
Consensus on media violence effects: Comment on Bushman, Gollwitzer, and Cruz 276
Can AI-Powered Chatbots Serve as Social Connections? An Experimental Investigation of Interaction Characteristics. 274
Developing Effective Educational Chatbots with ChatGPT prompts: Insights from Preliminary Tests in a Case Study on Social Media Literacy 272
Internet come strumento di ricerca: Linee guida per la creazione di web survey 271
Can time flow differently if you are a virtual reality newcomer? 268
Gli oggetti non scelgono: auto-oggettivazione sessuale e ridotta percezione di libero arbitrio. 263
“Italiani brava gente”: I pregiudizi degli italiani tra passato e presente 261
Teaching after the pandemic: The role of technostress and organizational support on intentions to adopt remote teaching technologies 257
Are immigrant women and men perceived the same way? A study of their stereotype contents in Italian society 251
Corrigendum: Together Apart: The Mitigating Role of Digital Communication Technologies on Negative Affect During the COVID-19 Outbreak in Italy (Frontiers in Psychology, (2020), 11, (554678), 10.3389/fpsyg.2020.554678) 250
The Shadow of the Italian Colonial Experience: The Impact of Collective Emotions on Intentions to Help the Victims’ Descendants 249
Adolescent Immoral Behaviors as a Function of Moral Disengagement and Violent Gameplay 248
Le immagini degli altri: Processi di delegittimazione nel passato e nel presente 246
A virtual reality environment to study work-related objectification 244
Workflow management social systems: A new socio-psychological perspective on process management 242
Uncovering the association between strategy video games and self-regulation: A correlational study 241
Working self-objectification and conformity: an experimental study. 240
An Observatory to monitor range extension of the Mediterranean monk seal based on its eDNA traces: collecting data and delivering results in the “Open Science” era 234
Il peso del passato: sentimenti di colpa e vergogna collettiva nell’evocazione del colonialismo italiano 232
Learning to Prompt in the Classroom to Understand AI Limits: A Pilot Study 231
Original dataset used in the article “Does Pokémon Go lead to a more physically active life style?” 228
Feeling Like an Object: Working Self-Objectification decreases personal free will. 227
Developing Effective Educational Chatbots with ChatGPT prompts: Insights from Preliminary Tests in a Case Study on Social Media Literacy (with appendix) 224
Work and Freedom: working Self-Objectification and Belief in Personal Free Will 219
The virtual borders of morality: Exposure to violent videogames increases moral disengagement 216
Can virtual reality promote acceptance and understanding of gender non-conforming identities? A review 215
La maschilità nelle colonie italiane 199
La realtà virtuale come strumento di comprensione delle diverse identità di genere 197
Strategie di riduzione della “competitive victimhood” in Kosovo: il ruolo del contatto indiretto e dell’identificazione con un common-ingroup 191
Dall'essere umano all'essere dato: datafication come nuova forma di deumanizzaizone. 189
Identification processes in online groups: Motivational theories in the virtual realm of MMORPGs 188
Testing the Model of Goal-Directed Behavior for Predicting Binge Drinking Among Young People 188
Playing with Corals: football as a gateway toward climate action and marine awareness 183
Can Chatbots Elicit Closeness? Response Style Shapes Human-AI Social Connection 179
Me in action: investigating the interplay between sense of agency and sense of ownership in a virtual reality environment 160
Embodiment in Nature: How Avatar Choice Shapes an Underwater Virtual Reality Experience 120
Gabbiadini A., Andrighetto, L., & Volpato, C. (2011). Moral disengagement in video games: The virtual borders of morality. 112
The virtual borders of morality: exposure to video games increases moral disengagement 107
The images of the other: processes of delegitimization in the past and present 99
AI-driven digital humans for E-contact: A pre-registered study on reducing intergroup bias with generative artificial intelligence 95
My avatar moves with me, so I am the one acting: Avatar responsiveness supports implicit sense of agency in virtual reality 94
When the Source Is Artificial: Negative Emotions, Intergroup Anxiety, and Threat Responses to AI-Generated Video Content 92
Intellingenza Artificiale 85
Map the Giants: a new citizen-science portal to map, study and protect the largest coral colonies 57
Leveraging Natural Beauty To Promote Pro-Environmental Intentions: Insights From A Field Study 37
Me in action: Distinct processing levels shape the relationship between sense of agency and sense of ownership 20
Learning new recycling rules through virtual reality: a field study on knowledge, self-efficacy, and intentions 5
Totale 26.854
Categoria #
all - tutte 73.942
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 73.942


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022679 0 0 0 110 80 84 41 41 71 47 89 116
2022/20231.402 149 329 132 119 88 177 41 93 107 42 63 62
2023/20241.465 64 46 107 133 127 200 114 59 129 153 134 199
2024/20254.804 293 442 309 322 410 332 350 225 337 521 509 754
2025/202610.872 2.180 1.143 629 796 810 441 1.118 471 728 902 725 929
2026/20272.180 436 590 1.075 79 0 0 0 0 0 0 0 0
Totale 26.854