GABBIADINI, ALESSANDRO
 Distribuzione geografica
Continente #
AS - Asia 6.407
NA - Nord America 5.912
EU - Europa 5.755
SA - Sud America 647
AF - Africa 88
OC - Oceania 63
Continente sconosciuto - Info sul continente non disponibili 3
Totale 18.875
Nazione #
US - Stati Uniti d'America 5.713
IT - Italia 2.743
VN - Vietnam 2.399
SG - Singapore 1.264
CN - Cina 1.201
HK - Hong Kong 705
DE - Germania 595
RU - Federazione Russa 578
BR - Brasile 519
SE - Svezia 303
GB - Regno Unito 290
DK - Danimarca 238
IE - Irlanda 196
FR - Francia 173
UA - Ucraina 159
CA - Canada 148
KR - Corea 141
NL - Olanda 111
TW - Taiwan 106
IN - India 104
TR - Turchia 86
ID - Indonesia 75
FI - Finlandia 74
AU - Australia 59
JP - Giappone 54
PL - Polonia 47
ES - Italia 46
BE - Belgio 43
PH - Filippine 42
ZA - Sudafrica 41
AR - Argentina 37
MX - Messico 37
EC - Ecuador 32
PK - Pakistan 31
AT - Austria 29
BD - Bangladesh 29
MV - Maldive 24
CH - Svizzera 20
LT - Lituania 20
SA - Arabia Saudita 19
PT - Portogallo 18
MY - Malesia 15
RO - Romania 15
CO - Colombia 14
IR - Iran 14
CL - Cile 13
IL - Israele 13
VE - Venezuela 13
IQ - Iraq 12
MA - Marocco 12
CZ - Repubblica Ceca 10
KE - Kenya 10
PY - Paraguay 9
TH - Thailandia 9
AE - Emirati Arabi Uniti 7
AZ - Azerbaigian 7
GR - Grecia 7
NO - Norvegia 7
HR - Croazia 6
JO - Giordania 6
MO - Macao, regione amministrativa speciale della Cina 6
TN - Tunisia 6
UZ - Uzbekistan 6
EG - Egitto 5
HU - Ungheria 5
LV - Lettonia 5
OM - Oman 5
PE - Perù 5
SK - Slovacchia (Repubblica Slovacca) 5
DZ - Algeria 4
NZ - Nuova Zelanda 4
AL - Albania 3
AM - Armenia 3
BO - Bolivia 3
LB - Libano 3
LK - Sri Lanka 3
MU - Mauritius 3
NG - Nigeria 3
NP - Nepal 3
SY - Repubblica araba siriana 3
TT - Trinidad e Tobago 3
BG - Bulgaria 2
CR - Costa Rica 2
DO - Repubblica Dominicana 2
KH - Cambogia 2
KZ - Kazakistan 2
LU - Lussemburgo 2
MN - Mongolia 2
PA - Panama 2
PR - Porto Rico 2
RS - Serbia 2
UY - Uruguay 2
A1 - Anonimo 1
A2 - ???statistics.table.value.countryCode.A2??? 1
BH - Bahrain 1
BZ - Belize 1
CI - Costa d'Avorio 1
CY - Cipro 1
EE - Estonia 1
EU - Europa 1
Totale 18.864
Città #
Ann Arbor 1.188
Singapore 798
Milan 737
Ho Chi Minh City 732
Hong Kong 633
Hanoi 616
Ashburn 432
Chandler 259
Frankfurt am Main 259
Wilmington 253
Santa Clara 208
Houston 203
Woodbridge 202
Fairfield 195
Dublin 184
Dearborn 177
Hefei 175
Beijing 164
Jacksonville 157
Rome 154
Dallas 150
New York 141
Los Angeles 118
Seattle 105
Florence 100
Cambridge 96
Princeton 94
Monza 88
Seoul 75
Nanjing 73
Shanghai 71
Haiphong 69
Munich 58
Da Nang 57
Moscow 57
Biên Hòa 55
Ninh Bình 55
Boardman 54
Quận Bình Thạnh 50
Buffalo 49
Ha Long 47
Dong Ket 45
Hải Dương 42
Jakarta 42
Toronto 42
São Paulo 41
Council Bluffs 40
Chicago 39
Guangzhou 37
Tokyo 35
Thái Nguyên 34
Vũng Tàu 34
Can Tho 33
Genoa 33
Verona 33
Quận Một 31
The Dalles 31
Genova 30
Lawrence 30
Padova 30
Stockholm 30
Wuhan 30
London 29
Bergamo 26
Brussels 26
Nanchang 26
Helsinki 25
Bắc Ninh 24
Chennai 24
Shenyang 24
Hangzhou 23
Lachine 23
Turin 22
Warsaw 22
Altamura 21
Bắc Giang 21
Melbourne 21
Shenzhen 21
Bari 20
Leeds 20
Nuremberg 20
San Diego 20
Tianjin 20
Atlanta 19
Bologna 19
Kocaeli 19
Parma 19
Andover 18
Kent 17
Phủ Lý 17
Turku 17
Central 16
Male 16
Ningbo 16
Quận Tân Phú 16
Scranton 16
Taipei 16
Amsterdam 15
Boston 15
Edmonton 15
Totale 10.894
Nome #
The emotional impact of generative AI: negative emotions and perception of threat 1.097
Violent video games and aggression 685
Acting like a tough guy: Violent-sexist video games, identification with game characters, masculine beliefs, & empathy for female violence victims 574
The lone gamer: Social exclusion predicts violent video game preferences and fuels aggressive inclinations in adolescent players 544
Artificial Intelligence in the Eyes of Society: Assessing Social Risk and Social Value Perception in a Novel Classification 507
Enjoying art: an evolutionary perspective on the esthetic experience from emotion elicitors 476
Grammatical, semantic and stereotypical gender in Italian: an eye-tracking study 467
Work and freedom? Working self-objectification and belief in personal free will 439
Gender agreement with engineers, teachers and artists: an eyetracking study 431
Interactive Effect of Moral Disengagement and Violent Video Games on Self-control, Cheating and Aggression 405
An Internet-Based Multi-Approach Intervention Targeting University Students Suffering from Psychological Problems: Design, Implementation, and Evaluation 377
Excluded From All Humanity: Animal Metaphors Exacerbate the Consequences of Social Exclusion 374
Brief report: Does exposure to violent video games increase moral disengagement among adolescents? 370
Lonely hearts and angry minds: Online dating rejection increases male (but not female) hostility 359
Do self-objectified women believe themselves to be free? Sexual objectification and belief in personal free will 353
Heart Rate Variability reveals the fight between racially biased and politically correct behaviour 320
Together Apart: The Mitigating Role of Digital Communication Technologies on Negative Affect During the COVID-19 Outbreak in Italy 308
Map the Giants: preliminary results in locating the largest coral colonies in the Maldives 305
Does Pokémon Go lead to a more physically active life style? 288
When work alienation leads to social alienation: On the relational disconnection effects of workplace objectification 275
Grand Theft Auto is a “Sandbox” Game, but There are Weapons, Criminals, and Prostitutes in the Sandbox: Response to Ferguson and Donnellan (2017) 264
Objectified conformity: working self-objectification increases conforming behavior* 263
Virtual users support forum: Do community members really want to help you? 260
The ACME shop: A paradigm to investigate working (self-) objectification 257
"Italiani brava gente." Effetti di un mito storico sulle relazioni sociali contempranee 253
From Stars to Sustainability: An Integrated Analysis of Sustainable Practices and Environmental Policies in Maldives Resorts 250
Neuromodulation can reduce aggressive behavior elicited by violent video games 249
Lavoro e libertà. Auto-oggettivazione lavorativa e percezione di libero arbitrio personale 242
Preliminary evidence of the effectiveness of a brief self-control intervention on reducing the short-term harmful consequences of violent video games on adolescents 240
Fitness mobile apps positively affect attitudes, perceived behavioral control and physical activities 237
Loneliness, Escapism, and Identification With Media Characters: An Exploration of the Psychological Factors Underlying Binge-Watching Tendency 236
Realtà Virtuale e psichedelia: le potenzialità delle esperienze tecnodeliche alla conquista della mente. 233
The connection between Instagram and materialism and its relationship with the objectification of others and system justification beliefs 232
Oggettivazione e conformismo: l’effetto dell’auto-oggettivazione lavorativa sulla tendenza ad adeguarsi alle opinioni altrui 230
Meet Kica: Design, prototyping and user testing of a mobile application based on the WHO Caregiver Skills Training 228
Picturing the other: Targets of delegitimization across time 222
An Internet-Based Multi-Approach Intervention Targeting University Students Suffering from Psychological Problems: MindBlooming 220
Identification processes in online groups: Identity motives in the virtual realm of MMORPGs 213
Internet come strumento di ricerca: Linee guida per la creazione di web survey 207
Gli oggetti non scelgono: auto-oggettivazione sessuale e ridotta percezione di libero arbitrio. 204
Consensus on media violence effects: Comment on Bushman, Gollwitzer, and Cruz 202
From person to data: interacting with artificial intelligence can foster self-objectification processes in the work environment 201
Are immigrant women and men perceived the same way? A study of their stereotype contents in Italian society 197
Working objectification 2.0: A theoretical analysis of datafication’s impact on labor in the next future 195
“Italiani brava gente”: I pregiudizi degli italiani tra passato e presente 193
Corrigendum: Together Apart: The Mitigating Role of Digital Communication Technologies on Negative Affect During the COVID-19 Outbreak in Italy (Frontiers in Psychology, (2020), 11, (554678), 10.3389/fpsyg.2020.554678) 191
Adolescent Immoral Behaviors as a Function of Moral Disengagement and Violent Gameplay 190
Partecipation in virtual communities 189
Uncovering the association between strategy video games and self-regulation: A correlational study 185
Il peso del passato: sentimenti di colpa e vergogna collettiva nell’evocazione del colonialismo italiano 182
Le immagini degli altri: Processi di delegittimazione nel passato e nel presente 179
Original dataset used in the article “Does Pokémon Go lead to a more physically active life style?” 179
Developing Effective Educational Chatbots with ChatGPT prompts: Insights from Preliminary Tests in a Case Study on Social Media Literacy 177
Workflow management social systems: A new socio-psychological perspective on process management 177
Artificial Intelligence in the Workplace: Effects on Self-Efficacy, Self-Objectification and Beliefs in Free Will 174
Work and Freedom: working Self-Objectification and Belief in Personal Free Will 169
Feeling Like an Object: Working Self-Objectification decreases personal free will. 168
Working self-objectification and conformity: an experimental study. 168
Teaching after the pandemic: The role of technostress and organizational support on intentions to adopt remote teaching technologies 167
The Shadow of the Italian Colonial Experience: The Impact of Collective Emotions on Intentions to Help the Victims’ Descendants 166
Can time flow differently if you are a virtual reality newcomer? 162
The virtual borders of morality: Exposure to violent videogames increases moral disengagement 161
Learning to Prompt in the Classroom to Understand AI Limits: A Pilot Study 157
Can AI-Powered Chatbots Serve as Social Connections? An Experimental Investigation of Interaction Characteristics. 155
Strategie di riduzione della “competitive victimhood” in Kosovo: il ruolo del contatto indiretto e dell’identificazione con un common-ingroup 149
La maschilità nelle colonie italiane 139
Developing Effective Educational Chatbots with ChatGPT prompts: Insights from Preliminary Tests in a Case Study on Social Media Literacy (with appendix) 138
An Observatory to monitor range extension of the Mediterranean monk seal based on its eDNA traces: collecting data and delivering results in the “Open Science” era 137
Testing the Model of Goal-Directed Behavior for Predicting Binge Drinking Among Young People 134
Dall'essere umano all'essere dato: datafication come nuova forma di deumanizzaizone. 131
Identification processes in online groups: Motivational theories in the virtual realm of MMORPGs 130
A virtual reality environment to study work-related objectification 123
Gabbiadini A., Andrighetto, L., & Volpato, C. (2011). Moral disengagement in video games: The virtual borders of morality. 80
Playing with Corals: football as a gateway toward climate action and marine awareness 72
The virtual borders of morality: exposure to video games increases moral disengagement 70
The images of the other: processes of delegitimization in the past and present 67
Can Chatbots Elicit Closeness? Response Style Shapes Human-AI Social Connection 51
La realtà virtuale come strumento di comprensione delle diverse identità di genere 25
Totale 19.424
Categoria #
all - tutte 54.307
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 54.307


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/20211.059 0 0 0 0 0 153 165 193 157 135 104 152
2021/20221.033 114 104 136 110 80 84 41 41 71 47 89 116
2022/20231.402 149 329 132 119 88 177 41 93 107 42 63 62
2023/20241.465 64 46 107 133 127 200 114 59 129 153 134 199
2024/20254.804 293 442 309 322 410 332 350 225 337 521 509 754
2025/20265.622 2.180 1.143 629 796 810 64 0 0 0 0 0 0
Totale 19.424