GABBIADINI, ALESSANDRO
 Distribuzione geografica
Continente #
AS - Asia 7.908
NA - Nord America 7.875
EU - Europa 6.623
SA - Sud America 834
AF - Africa 154
OC - Oceania 74
Continente sconosciuto - Info sul continente non disponibili 3
Totale 23.471
Nazione #
US - Stati Uniti d'America 7.385
IT - Italia 3.213
VN - Vietnam 2.675
SG - Singapore 1.683
CN - Cina 1.387
HK - Hong Kong 790
DE - Germania 646
BR - Brasile 601
RU - Federazione Russa 587
CA - Canada 406
GB - Regno Unito 325
SE - Svezia 321
FR - Francia 300
DK - Danimarca 238
IE - Irlanda 201
IN - India 198
KR - Corea 187
UA - Ucraina 172
BD - Bangladesh 147
NL - Olanda 140
TW - Taiwan 109
TR - Turchia 104
ID - Indonesia 99
FI - Finlandia 83
ES - Italia 72
JP - Giappone 71
AU - Australia 70
PH - Filippine 66
AR - Argentina 65
ZA - Sudafrica 65
PK - Pakistan 59
PL - Polonia 57
BE - Belgio 50
MX - Messico 49
EC - Ecuador 45
IQ - Iraq 44
SA - Arabia Saudita 42
AT - Austria 38
CH - Svizzera 36
CO - Colombia 31
MV - Maldive 29
MY - Malesia 29
VE - Venezuela 29
LT - Lituania 24
CL - Cile 23
IL - Israele 23
PT - Portogallo 21
TH - Thailandia 21
UZ - Uzbekistan 20
MA - Marocco 18
IR - Iran 17
KE - Kenya 17
PY - Paraguay 17
RO - Romania 17
AE - Emirati Arabi Uniti 13
EG - Egitto 12
AZ - Azerbaigian 11
CZ - Repubblica Ceca 11
HU - Ungheria 11
JO - Giordania 11
NO - Norvegia 11
HR - Croazia 10
LB - Libano 10
TN - Tunisia 10
BO - Bolivia 9
NP - Nepal 9
PE - Perù 8
SY - Repubblica araba siriana 8
AL - Albania 7
GR - Grecia 7
OM - Oman 7
ET - Etiopia 6
MO - Macao, regione amministrativa speciale della Cina 6
PA - Panama 6
SK - Slovacchia (Repubblica Slovacca) 6
UY - Uruguay 6
CI - Costa d'Avorio 5
CR - Costa Rica 5
DZ - Algeria 5
LV - Lettonia 5
MN - Mongolia 5
CY - Cipro 4
GE - Georgia 4
LK - Sri Lanka 4
NG - Nigeria 4
NZ - Nuova Zelanda 4
TT - Trinidad e Tobago 4
AM - Armenia 3
BG - Bulgaria 3
DO - Repubblica Dominicana 3
GT - Guatemala 3
KZ - Kazakistan 3
MU - Mauritius 3
PR - Porto Rico 3
RS - Serbia 3
AO - Angola 2
BS - Bahamas 2
BY - Bielorussia 2
EE - Estonia 2
JM - Giamaica 2
Totale 23.440
Città #
Ann Arbor 1.188
Singapore 980
Milan 831
Ho Chi Minh City 802
Hong Kong 704
Hanoi 688
San Jose 636
Ashburn 580
Frankfurt am Main 275
Toronto 269
Chandler 259
Wilmington 253
Santa Clara 219
Houston 211
New York 203
Woodbridge 202
Fairfield 195
Dublin 188
Beijing 178
Los Angeles 178
Dearborn 177
Rome 176
Hefei 175
Dallas 173
Jacksonville 159
Boardman 155
Chicago 128
The Dalles 117
Seoul 114
Seattle 107
Florence 103
Monza 98
Cambridge 96
Princeton 94
Haiphong 80
Council Bluffs 79
Shanghai 79
Nanjing 74
Da Nang 71
Lauterbourg 70
Moscow 65
Buffalo 61
Ninh Bình 59
Munich 58
Biên Hòa 56
São Paulo 54
Quận Bình Thạnh 50
Ha Long 49
Stockholm 47
Tokyo 47
Hải Dương 46
Jakarta 46
Dong Ket 45
Chennai 42
Guangzhou 42
Verona 40
Can Tho 37
Genoa 37
London 35
Vũng Tàu 35
Helsinki 34
Orem 34
Thái Nguyên 34
Brussels 32
Seveso 32
Quận Một 31
Bergamo 30
Genova 30
Lawrence 30
Padova 30
Turin 30
Wuhan 30
Amsterdam 28
Nuremberg 28
Johannesburg 27
Atlanta 26
Bologna 26
Bắc Ninh 26
Nanchang 26
Sydney 26
Hangzhou 24
Melbourne 24
Montreal 24
Naples 24
Shenyang 24
Warsaw 24
Bắc Giang 23
Lachine 23
San Diego 23
Shenzhen 22
Altamura 21
Bari 21
Parma 21
San Francisco 21
Baghdad 20
Leeds 20
Tianjin 20
Zurich 20
Denver 19
Kocaeli 19
Totale 13.342
Nome #
The emotional impact of generative AI: negative emotions and perception of threat 1.123
Violent video games and aggression 778
Acting like a tough guy: Violent-sexist video games, identification with game characters, masculine beliefs, & empathy for female violence victims 613
The lone gamer: Social exclusion predicts violent video game preferences and fuels aggressive inclinations in adolescent players 586
Artificial Intelligence in the Eyes of Society: Assessing Social Risk and Social Value Perception in a Novel Classification 581
Enjoying art: an evolutionary perspective on the esthetic experience from emotion elicitors 557
Grammatical, semantic and stereotypical gender in Italian: an eye-tracking study 515
Work and freedom? Working self-objectification and belief in personal free will 499
Gender agreement with engineers, teachers and artists: an eyetracking study 469
Interactive Effect of Moral Disengagement and Violent Video Games on Self-control, Cheating and Aggression 456
Map the Giants: preliminary results in locating the largest coral colonies in the Maldives 446
An Internet-Based Multi-Approach Intervention Targeting University Students Suffering from Psychological Problems: Design, Implementation, and Evaluation 436
Excluded From All Humanity: Animal Metaphors Exacerbate the Consequences of Social Exclusion 411
Brief report: Does exposure to violent video games increase moral disengagement among adolescents? 410
Lonely hearts and angry minds: Online dating rejection increases male (but not female) hostility 401
Do self-objectified women believe themselves to be free? Sexual objectification and belief in personal free will 389
Heart Rate Variability reveals the fight between racially biased and politically correct behaviour 362
From Stars to Sustainability: An Integrated Analysis of Sustainable Practices and Environmental Policies in Maldives Resorts 354
Together Apart: The Mitigating Role of Digital Communication Technologies on Negative Affect During the COVID-19 Outbreak in Italy 349
When work alienation leads to social alienation: On the relational disconnection effects of workplace objectification 345
Does Pokémon Go lead to a more physically active life style? 328
Meet Kica: Design, prototyping and user testing of a mobile application based on the WHO Caregiver Skills Training 325
"Italiani brava gente." Effetti di un mito storico sulle relazioni sociali contempranee 319
Objectified conformity: working self-objectification increases conforming behavior* 312
Loneliness, Escapism, and Identification With Media Characters: An Exploration of the Psychological Factors Underlying Binge-Watching Tendency 309
Preliminary evidence of the effectiveness of a brief self-control intervention on reducing the short-term harmful consequences of violent video games on adolescents 306
Grand Theft Auto is a “Sandbox” Game, but There are Weapons, Criminals, and Prostitutes in the Sandbox: Response to Ferguson and Donnellan (2017) 305
The connection between Instagram and materialism and its relationship with the objectification of others and system justification beliefs 304
The ACME shop: A paradigm to investigate working (self-) objectification 300
Virtual users support forum: Do community members really want to help you? 293
Oggettivazione e conformismo: l’effetto dell’auto-oggettivazione lavorativa sulla tendenza ad adeguarsi alle opinioni altrui 289
Artificial Intelligence in the Workplace: Effects on Self-Efficacy, Self-Objectification and Beliefs in Free Will 287
Neuromodulation can reduce aggressive behavior elicited by violent video games 283
Fitness mobile apps positively affect attitudes, perceived behavioral control and physical activities 281
Lavoro e libertà. Auto-oggettivazione lavorativa e percezione di libero arbitrio personale 281
Realtà Virtuale e psichedelia: le potenzialità delle esperienze tecnodeliche alla conquista della mente. 275
An Internet-Based Multi-Approach Intervention Targeting University Students Suffering from Psychological Problems: MindBlooming 274
Picturing the other: Targets of delegitimization across time 264
Identification processes in online groups: Identity motives in the virtual realm of MMORPGs 262
From person to data: interacting with artificial intelligence can foster self-objectification processes in the work environment 259
Working objectification 2.0: A theoretical analysis of datafication’s impact on labor in the next future 258
Developing Effective Educational Chatbots with ChatGPT prompts: Insights from Preliminary Tests in a Case Study on Social Media Literacy 254
Internet come strumento di ricerca: Linee guida per la creazione di web survey 253
Partecipation in virtual communities 250
“Italiani brava gente”: I pregiudizi degli italiani tra passato e presente 249
Consensus on media violence effects: Comment on Bushman, Gollwitzer, and Cruz 248
Gli oggetti non scelgono: auto-oggettivazione sessuale e ridotta percezione di libero arbitrio. 248
Corrigendum: Together Apart: The Mitigating Role of Digital Communication Technologies on Negative Affect During the COVID-19 Outbreak in Italy (Frontiers in Psychology, (2020), 11, (554678), 10.3389/fpsyg.2020.554678) 238
Are immigrant women and men perceived the same way? A study of their stereotype contents in Italian society 236
Teaching after the pandemic: The role of technostress and organizational support on intentions to adopt remote teaching technologies 233
Can AI-Powered Chatbots Serve as Social Connections? An Experimental Investigation of Interaction Characteristics. 231
Adolescent Immoral Behaviors as a Function of Moral Disengagement and Violent Gameplay 229
Uncovering the association between strategy video games and self-regulation: A correlational study 227
The Shadow of the Italian Colonial Experience: The Impact of Collective Emotions on Intentions to Help the Victims’ Descendants 221
Workflow management social systems: A new socio-psychological perspective on process management 219
Can time flow differently if you are a virtual reality newcomer? 219
Il peso del passato: sentimenti di colpa e vergogna collettiva nell’evocazione del colonialismo italiano 218
Working self-objectification and conformity: an experimental study. 218
Le immagini degli altri: Processi di delegittimazione nel passato e nel presente 217
Feeling Like an Object: Working Self-Objectification decreases personal free will. 211
Original dataset used in the article “Does Pokémon Go lead to a more physically active life style?” 211
Work and Freedom: working Self-Objectification and Belief in Personal Free Will 210
A virtual reality environment to study work-related objectification 205
Learning to Prompt in the Classroom to Understand AI Limits: A Pilot Study 203
The virtual borders of morality: Exposure to violent videogames increases moral disengagement 202
Developing Effective Educational Chatbots with ChatGPT prompts: Insights from Preliminary Tests in a Case Study on Social Media Literacy (with appendix) 201
An Observatory to monitor range extension of the Mediterranean monk seal based on its eDNA traces: collecting data and delivering results in the “Open Science” era 195
La maschilità nelle colonie italiane 187
Strategie di riduzione della “competitive victimhood” in Kosovo: il ruolo del contatto indiretto e dell’identificazione con un common-ingroup 183
Testing the Model of Goal-Directed Behavior for Predicting Binge Drinking Among Young People 171
Identification processes in online groups: Motivational theories in the virtual realm of MMORPGs 167
Dall'essere umano all'essere dato: datafication come nuova forma di deumanizzaizone. 165
Can Chatbots Elicit Closeness? Response Style Shapes Human-AI Social Connection 142
Playing with Corals: football as a gateway toward climate action and marine awareness 137
La realtà virtuale come strumento di comprensione delle diverse identità di genere 124
Me in action: investigating the interplay between sense of agency and sense of ownership in a virtual reality environment 115
Gabbiadini A., Andrighetto, L., & Volpato, C. (2011). Moral disengagement in video games: The virtual borders of morality. 107
The virtual borders of morality: exposure to video games increases moral disengagement 98
Can virtual reality promote acceptance and understanding of gender non-conforming identities? A review 90
The images of the other: processes of delegitimization in the past and present 83
Embodiment in Nature: How Avatar Choice Shapes an Underwater Virtual Reality Experience 69
Intellingenza Artificiale 50
Can humans feel connected to AI? Perceived responsiveness drives social connection with AI chatbots 44
AI-driven digital humans for E-contact: A pre-registered study on reducing intergroup bias with generative artificial intelligence 41
When the Source Is Artificial: Negative Emotions, Intergroup Anxiety, and Threat Responses to AI-Generated Video Content 24
Map the Giants: a new citizen-science portal to map, study and protect the largest coral colonies 16
Totale 24.053
Categoria #
all - tutte 64.659
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 64.659


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2020/2021152 0 0 0 0 0 0 0 0 0 0 0 152
2021/20221.033 114 104 136 110 80 84 41 41 71 47 89 116
2022/20231.402 149 329 132 119 88 177 41 93 107 42 63 62
2023/20241.465 64 46 107 133 127 200 114 59 129 153 134 199
2024/20254.804 293 442 309 322 410 332 350 225 337 521 509 754
2025/202610.251 2.180 1.143 629 796 810 441 1.118 471 728 902 725 308
Totale 24.053